Kumori's Giant Rams.

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Kumori's Giant Rams.

Post by Keiteki on Sun Jan 17, 2010 1:33 pm

Summoned Creature or Item: Rudo [pronounced roo-doe]
Appearance:
Spoiler:

Rudo does not have the piercings of Pain's giant ram.
Description:
Rudo is one of Kumori's giant Ram summonings. This Ram relies on primarily his natural abilities to fight, but he can utilize chakra to fight. Rudo has a high speed, and is able to gallop across uneven ground, crush anything that stands in his way with his very hard feet and toes, encased in a tough armor-like hoof. He can use his large, curving horns to stab other Summoning creatures. Rudo has very strong muscles in his legs and back, and can up heave many very heavy objects, or can even launch other summonings into the sky, and can use his powerful legs to jump into the air to finish them off. Rudo also has a lot of stamina, and defensive power, meaning he can take a lot of punishment from enemies before being de-summoned, and returned to whence he came.

Name of Jutsu: Juurin no Jutsu [Art of Trampling Down]
Rank: -
Range: Supplementary
Type of Jutsu: Ninjutsu
Users: Rudo
Element Affinity: -
Training Link: -

Description:
Juurin no Jutsu is a Ninjutsu Technique utilized by Kumori's giant Ram summoning, Rudo. Rudo will focus his chakra to his feet, and expand his chakra from his feet outwards, creating a mostly invisible, large plate of chakra, similar to a pond lily in shape. Using these plates of chakra, Rudo will run, and these plates will crush and leave a trail of upturned rock wherever he goes. He will trample and crush whatever he runs over under his immense weight. The jutsu also allows him to walk across water, and scale vertical or sloped surfaces using the plates of chakra to stick to the surface, although he can lose his balance, and fall.

Weakness:
-


Name of Jutsu: Torinitino Za Taiyou [Trinity of the Sun]
Rank: -
Range: Far [0-10+ Meters]
Type of Jutsu: Ninjutsu
Users: Rudo
Element Affinity: -
Training Link: -

Description:
Torinito Za Taiyou is a Ninjutsu technique utilized by Kumori's giant Ram summoning, Rudo. Rudo will focus his chakra in the area between his two horns, creating a large, sun-like ball of chakra, kept in place by chakra emanating from his horns to keep it stable. Once summoned, it can do one of three things, but it can only use one of these abilities. The whole "sun" can be launched to create a massive explosion and heat damage. Smaller projectiles can also be launched accurately from the ball itself at an agile foe. IT can fire about fifteen to twenty of them before the ball dissipates. Its third ability is to emit a beam of lightning hot chakra that resembles lightning, and use it to attack. It has a range of one hundred meters. It will cut through many things, but can only be maintained for about seven to ten seconds. Then the ball will dissipate also.

Weakness:
Can only be used once per battle.


Weakness:
Genjutsu.


Summoned Creature or Item: Kuge [pronounced koohd-shee]
Appearance:
Spoiler:
The coat is much darker than the one pictured.
Description:
Kuge is another one of Kumori's giant ram summonings. Like his fellow Ram summoning, Rudo, Kuge is a very capable summoning, though his abilities differ from Rudo's. Kuge has many of the same attritibutes as Rudo, including the ability to gallop over uneven terrain with ease at a constant, high speed to trample or ram things. In addition, he also retains powerful muscles in his legs, though he is not as physically capable as Rudo is.. Kuge may not be as fast or as physically strong as Rudo, but he has much more defensive capability, and is capable of doing more with his chakra. Also, Kuge is also more intelligent than Rudo is, and is capable of communicating with Kumori.

Name of Jutsu: Sono Konbara [The Devil's Horns]
Rank: -
Range: Supplementary
Type of Jutsu: Ninjutsu
Users: Kuge
Element Affinity: -
Training Link: -

Description:
Sono Konbara is a Ninjutsu technique utilized by Kumori's giant Ram summoning, Kuge. By running chakra through his curved horns, he is able to grow his horns out to almost five times his own body length. He is able to bend the horns like rubber as he wishes, but still retain their hardness. He can manipulate them like whips, and whip the crap out of other Summonings. This ninjutsu can be used three times during a battle.

Weakness:
Katon


Name of Jutsu: Jinsoku no Engi Assaiki [Rapid Expansion of Earth Crusher]
Rank: -
Range: Supplementary
Type of Jutsu: Taijutsu/Ninjutsu
Users: Kuge
Element Affinity: -
Training Link: -

Description:
Jinsoku no Engi Assaiki is a Ninjutsu technique utilized by Kumori's giant ram summoning, Kuge. By running chakra through his horns, he will utilize this jutsu. Kuge will expand the size of his horns rapidly, similar to the Sandaime Tsuchikage's Genkai Hakuri jutsu. The curving horns can expand up to twenty times the size of the horns, giving them great crushing power, which can crush the bone of even other summonings. If he aims this technique downward, and is expanding it enough, it will actually hold Kuge in the air, allowing him to dodge an earthbound, or attack close to the earth.

Weakness:
Makes Kuge's head much heavier, and his head will be weighed down, making him vulnerable.

Weakness:
Doton and Katon.


Last edited by Keiteki on Mon Jan 25, 2010 4:42 pm; edited 2 times in total
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Re: Kumori's Giant Rams.

Post by Keiteki on Mon Jan 18, 2010 2:07 pm

bump
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Re: Kumori's Giant Rams.

Post by lifeanddeath on Mon Jan 18, 2010 3:45 pm

One special ability of his is to build up chakra at his feet, and turn the chakra into plates around them. With this, he is able to run over areas, and because of the chakra spread from his feet, he can destroy the area around him with the chakra. Also, he can run across water using this chakra, though he can lose balance when doing this.

Another special ability of his is to focus chakra in between his horns, and form a ball of chakra, colored yellow. He can do three things with this ball. He can launch the whole thing at his enemy, which would create lots of destruction, and is very powerful. Another thing he can do is shoot smaller balls of chakra accurately from the ball he has already created. He can shoot about twenty of them before he can not do it any longer. Or, he can create a beam of chakra, resembling lightning, and using its cutting power. He can direct the beam across an area, and inflict high damage to whatever it touches. Creating this ball of chakra is an ability that he can only use once in a battle.

------------------------------------

One ability of his is the ability to put up a cloak of Raiton chakra around him. Kuge has the ability to change his chakra into electricity as a release, and is able to cloak himself in it similar to the Raikage in the manga. With this cloak, he moves much faster, and his strikes gain an electrical touch to them. If Kuge was to enter water, however, the ability would quickly backfire, and electrocute Kuge, possibly injuring him and knocking him out of battle.

Another mystical ability of his is the ability to shape his horns. He is capable of extending his horns using chakra, growing them to over four times his own length. He can manipulate their shape, or even use them like whips, to beat the crap out of other summonings. The horns are very hard, and are difficult to break. Kuge can retract the horns back to their normal shape and use them to ram enemies as normal. Both abilities, like the ones Rudo uses, consume chakra, and his second ability is not able to be used often, with a limit of three usages per topic. His cloak can only be used once per topic, and only lasts for four or five posts.


You need to put these abilities/jutsu in a jutsu template in this app, it is easier for to mod that way.

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Re: Kumori's Giant Rams.

Post by Keiteki on Tue Jan 19, 2010 1:48 pm

M'kay. Edited.
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Re: Kumori's Giant Rams.

Post by Keiteki on Thu Jan 21, 2010 2:59 pm

TANKOBU!
[Bump]
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Re: Kumori's Giant Rams.

Post by Keiteki on Mon Jan 25, 2010 4:44 pm

Bump?
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Re: Kumori's Giant Rams.

Post by lifeanddeath on Mon Jan 25, 2010 4:49 pm

seems fine to me, approved unless said otherwise

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