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Nasamea's Jutsu

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Nasamea's Jutsu Empty Nasamea's Jutsu

Post by Marixia Mon Jan 18, 2010 1:01 am

Ninjutsu




Katon

Name of Jutsu: Endan (Fireball)
Rank: C
Range: Close (0 - 5)
Type of Jutsu: Ninjutsu
Users: Katon users
Element Affinity: Katon
Training Link: -

Description: After performing the necessary hand seals the ninja will then inhale air via their mouth and rear their head back. Upon exhaling and utilizing fire chakra, the user will release a rather large jet of fire from their mouth and incinerate everything in range. This fireball is generally 5 feet high and 5 feet wide upon training and can travel to up to at least 5 meters away; growing weaker the further it gets.

Weakness: Target must be in range, meaning the technique is easy to dodge. Water can simply put the fire, Earth ninjutsu can be used to block if used right, and Wind ninjutsu can be used to manipulate the fire elsewhere.

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Name of Jutsu: Housenka no Jutsu (Fire Release: Phoenix Immortal Fire Technique)
Rank: C
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu
Users: Katon users
Element Affinity: Katon
Training Link: -

Description: Utilizing the Katon element, the user performs the necessary handsigns before inhaling air. Upon exhaling, the user is able to move their mouth in a way to release at least 5 to 20 small fireballs at the opponent. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.

Weakness: Water can put the fireballs out and the fireballs are uncontrolled. This means they can be dodged rather easily if you move the right way.

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Name of Jutsu: Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Rank: C
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu
Users: Katon users
Element Affinity: Katon
Training Link: -

Description: The user uses cord, wire, etc to somehow wrap around the target; whether by using kunai, shuriken, or other tools. These wires could also be dipped in an oil or flammable liquid before hand to make the fire travel down them much more quickly and intensify the flame slightly. Upon being trapped in these wires or cord, the user then breaths fire along the wire or cord, setting it a light as it follows the path of this material until eventually it surrounds the target in a ball of fire.
*If wire is used, the wire will also then be heated up and has the capability to burn the target as well.

This is capable of leaving the target third degree burns due to the fire, and wire if used.

Weakness: Takes wire, cored, etc, to perform this jutsu and it can be easy to dodge the materials, which means you can dodge the fire. Water can put the fire out and the materials could always possibly cut or doused in water to prevent the fire from traveling down them.

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Name of Jutsu: Haisekishou (Fire Release: Ash Pile Burning)
Rank: B
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu
Users: Katon Users
Element Affinity: Katon
Training Link: -

Description: The jutsu allows the user to spew superheated ash from their mouth that can surround the target in a dark cloud. This ash is hot enough to cause third-degree burns on the victim and because it's composed entirely of ash, it stays in the air around the victim like a hot cloud. If the user clicks his teeth, the stagnant ash will then ignite, creating a violent explosion that can envelope the user. With enough force this explosion could even have the capability to knock the victim out.

Weakness: Wind ninjutsu can be used to scatter the ash around and away from the victim, water can be used to douse the ash and make it useless, and earth can be used as a sort of shield to protect the victim from the explosion. The victim could also dodge the ash before it has time to settle around them and to avoid the explosion; if they can get away in time.

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Name of Jutsu: Daiennetsu Genko (Hell-Fist)
Rank: D - B
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu/Taijutsu
Users: Nasamea
Element Affinity: Katon
Training Link: -

Description: A technique that utilizes Taijutsu and Ninjutsu; Katon. Nasamea will first focus chakra into her hands or feet and with enough concentration, this chakra will erupt into fire and can be used in a variety of ways (some stated below). The fire is used to add burning damage to her Taijutsu strikes, giving them a more powerful and possible longer lasting effect. This fire can be manipulated in a manner to where Nasamea can even change the force of it, from causing 1st to 3rd degree burns. However, the more intensified the fire, the harder it is to not only control but the more capable it is of burning her hands or limbs and setting the clothing around those areas on fire. This flame is even capable of harming people through different types of armor, depending upon how it is focused (usually the flammable variety).

Here is a variety of some ways to use this jutsu.

  • This fire can also be expelled from their fists and feet when kicking or punching, sending out small fire balls.
  • With enough fire behind the attack, the user can send out an arc or ring from their limbs.
  • With enough blast behind this attack, the user can punch of slam their foot down to create a burst of flames in front of them (much like a small wall of flames). This is normally used for defensive, surprising an oncoming foe with sudden flames from below, and maybe merely setting something alight.



Weakness: Water can easily put this fire out. Wind can be used to manipulate the flames out of control or away from the opponent. Earth attacks can be used to shield self from these flames. Nasamea looses focuses. Intensified flames can be difficult to control at times under certain circumstances and can even burn Nasamea, she still feels the heat of these flames. The attack is mostly a short ranged attack so simply do not get close to her when this attack is in use and avoid the fireballs launched at you.

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Name of Jutsu: Kasai Bushin (Fire Clone)
Rank: A
Range: Close (0 - 5)
Type of Jutsu: Ninjutsu
Users: Nasamea/Jirou Hotaka
Element Affinity: Katon
Training Link: -

Description: User creates a shadow bushin that is secretly mixed with fire chakra but still appears much like a regular shadow bunshin. This clone acts much like an exploding tag; upon being destroyed the clone will have the capability to explode and releases this fire chakra. Due to it being fire chakra though, the explosion also releases stored heat and possibly turn into flames upon impact or if destroyed. Anyone within 5 feet of these clones may receive between 1st and 3rd degree burns, depending upon how much chakra stored within them.
These clones are also only capable of using fire jutsu due to their build.

Weakness: Can be destroyed just like any other Shadow Bushin. Somehow avoid them upon exploding; like destroying them when they are not in range.

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Name of Jutsu: Kyoubou Honoo (Raging Flame)
Rank: B - A
Range: Close/Self (0 - 5)
Type of Jutsu: Ninjutsu
Users: Nasamea
Element Affinity: Katon
Training Link: -

Description: Utilizing her Katon element, Nasamea will make the necessary handsigns before surrounding herself with controlled chakra. This controlled chakra will then erupt in flames with enough force to give someone second degree burns. This create a sort of flame armor to protect her from different sorts of attacks, like someone using Taijutsu on her or grabbing her. Flames are capable to be manipulated to where they only cover certain body parts, such as enveloping her arm or leg. However this plays more into her technique, Daiennetsu Genko (Hell-Fist). Overall, the technique is mostly used as a defensive tech then an offensive one due to it's effects.
These flames normally only last one post are quick to erupt and go out to avoid using up chakra and prevent back-fire.

Weakness: Wind can be used to manipulate the flames, making them difficult for he to control and thus causing them to burn her and back-fire. Water can easily put these flames out, much like other fire jutsu. Opponent can easly avoid her to avoid contact with the flames surrounding her. She can still feel the heat of flames surrounding her and must be careful or else she can received second degree burns

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Name of Jutsu: Kaen Bara (Flaming Rose)
Rank: A
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu
Users: Nasamea
Element Affinity: Katon
Training Link: -

Description: Utilizing fire and earth chakra, Nasamea performs the necessary handsigns before slamming her fists or feet onto the ground. She could also cast it through her sword and stab it into the ground, but must remain in contact with the sword and keep it in the ground until the jutsu is over. Fire then is casted through the ground and can then be used in two ways. Both work best when Nasamea and the target are still, depending which way is being used. Either way, flames can rise up to seven feet high at the most.

1. The fire can surround Nasamea in a ring and be casted upward, creating a ring of fire. This ring is mostly used to defend or to suddenly surprise the opponent with a blast of fire from all around Nasamea.

2. The flames travel the opponent and circle around them, as long as they are at least 15 feet, maximum, away or closer from Nasamea, and perform the same effects. However, instead of for defense, this is used as an offensive and thus to burn the opponent and surprise them with a sudden underground flame.

Weakness: Ground will start to vibrate slightly beneath the opponents feet before fire rises, giving them time to move away. Simply dodge the fire coming out from beneath. One fire is directed in a certain area, that is where the fire will rise. Nasamea must keep in contact with the ground until jutsu is ended, or keep her sword in the ground and hold on to it. Water can put the fire out.

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Name of Jutsu: Misshuu Enmu (Dense Fog Technique)
Rank: A
Range: Close - Far (0 - 10+)
Type of Jutsu: Ninjutsu
Users: Nasamea
Element Affinity: Katon
Training Link: -

Description: Utilizing her Katon element/chakra, Nasamea will perform the necessary handsigns before inhaling deeply and exhaling out a thick dense fog. This fog will then immediately fall to the ground and can only rise to 4 feet high due its density. This fog, unlike regular fog which is misty and wet, is rather dry and is warm; at times causing the person standing in the middle of it to break a small sweat.

What makes this fog special compared to most fog is that is also made up of flammable gases that will ignite instantaneously in a flaming sort of explosion from the slightest spark or tiniest flame. Once lit, these flames are capable of rising eight feet off the ground if done before two posts, due to the fog spreading. Given the right circumstances, a.k.a. if there is enough flammable material, these flames can even reach higher and will incinerate everything in their path.

This fog is also capable of leaving the victim 3rd degree burns or worse if within range of it, depending upon where they are in the fog or if they are standing 3 meters from it. This explosion may even have the capability to knock the victim out of they are standing within it once it goes off. If they are standing anywhere within 4 to 6 meters of this attack when it erupts, there is the possibility that they will receive 2nd degree burns. If they are standing between 7 to 9 meters away from this attack upon eruption, there is the possibility they may receive mere 1st degree burns.

Weakness: Do not stand within 10 meters when it erupts, be higher than ten feet or more above ground, or even deep enough beneath the earth to avoid. Water can be used to put out the flames once they are lit. Wind can be used to manipulate the fog and cause it to spread out, or if powerful enough to move something dense, move it away. Victim can use earth to manipulate and lower the ground so that the fog sinks lower, concentrating it more to one point.







Doton



Name of Jutsu: Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Range: Close (0 - 2)
Type of Jutsu: Ninjutsu
Users: Doton Users
Element Affinity: Doton
Training Link: -

Description: User uses Doton to sneak up on the opponent silently from underground. From there, the user moves beneath the opponent before grasping the opponents legs and pulling them under. Usually the user pulls the opponent so that their head is sticking out, which then a clone or someone else can come and decapitate the opponent. However, it is possible to pull the opponent down even further to where they became stuck underground and cannot breath.

Weakness: Water can be used to drown the user. Doton can be used to crush the user beneath the opponents feet, or elsewhere underground. Lightning can venture through the ground and hurt the user beneath, maybe knocking them unconscious. Katon could even be used to burn the user's hands when they reach out. User can be tracked with developed Chakra seeing Doujutsu or various other chakra seeing techs due to them not be that far underground.

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Name of Jutsu: Kurogane Dougu (Iron Tool)
Rank: C
Range: Close (0 - 5)
Type of Jutsu: Ninjutsu
Users: Nasamea
Element Affinity: Doton
Training Link: -

Description: Utilizing earth chakra, Nasamea focuses this chakra into her weapons and from there is able to make the weapon more dense. This causes them to become stronger and more difficult to break then their original state, however this does not make them anything as strong as diamond. This only makes them stronger than the average katana or weapon forged; but also heavier and slower.
Chakra usually wears off the weapon after two posts, unless a constant amount is given.
This means concentration must be kept to prevent the weapon from becoming off balanced.

Weakness: Weapons must be balanced just right or else they will be more difficult to use or will curve more when thrown. Concentration must be kept if used continuously, this can become rather difficult at times. Other Doton users who may focus chakra into the weapon can throw it off and cause it to be off balance as well. Weapons become heavier which can cause them to move slower when throw.

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Name of Jutsu: Dochuu Eigyo (Earth Release: Underground Projection Fish Technique)
Rank: C
Range: -
Type of Jutsu: Ninjutsu
Users: Doton Users
Element Affinity: Doton
Training Link: -

Description: Utilizing the earth element, the user is capable of sinking deep beneath the ground to avoid oncoming technique, weapons, etc. This is usually used as a quick escape instead of using kawarimi. They can then stay beneath the surface for as long as they wish and are capable of manipulating the earth around them so that they move move underground. By utilizing earth-chakra, the person can then stealthily emerge from the ground without disrupting the ground around him before hiding elsewhere.

Weakness: Water can be used to drown the user beneath somehow. Earth can be used to crush the user if they are located. Lightning can venture through the ground and hurt the user beneath, maybe knocking them unconscious. Depending upon how far down, chakra sensors and developed chakra seeing Doujutsu may have the capability to track the user as well.

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Name of Jutsu: Doryuu Heki (Earth Release: Earth Style Wall)
Rank: D - B
Range: Close (0 - 5)
Type of Jutsu: Ninjutsu
Users: Doton Users
Element Affinity: Doton
Training Link: -

Description: Utilizing the earth element, the user performs the appropriate handsigns before slamming their hands or feet onto the ground. This then causes an earth wall to rise out of the ground before the user or even all around, depending on how the technique is used. Various sizes can be created, from 5 ft high by 3 ft wide to 10 meters high to 5 meters wide. However due to it being B-rank, this means the size and thickness of the wall has it's limits.

Weakness: Earth can be used to break apart the wall and use it as the opponents own jutsu. Lightning can pierce through wall and cause it to crumble. Enough water can be used to turn the wall into mud and make it rather useless. It's not like the wall attacks ... so just run around it.








Suiton

Name of Jutsu: Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Range: Close - Far (0 - 10+)
Type of Jutsu: Ninjutsu
Users: Suiton Users
Element Affinity: Suiton
Training Link: -

Description: Utilizing water element, upon performing the necessary handsigns the user is able to use water to create a mist around the area. The density of this mist can manipulated so that the mist can be very light to the point where there is zero visibility.

Weakness: Lightning can be casted through this mist and cause the water to electrocute anyone within. Wind can be used to blow away the mist. Enough Katon can cause the mist to evaporate, although this would turn it into steam as well.

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Name of Jutsu: Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: -
Type of Jutsu: Ninjutsu
Users: Suiton Users
Element Affinity: Suiton
Training Link: -

Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like the other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for them. The range of the clone is limited however; it can not travel very far from the original body. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.

Weakness: Can be easily destroyed in various ways and does not cause any sort of damage once destroyed.

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Name of Jutsu: Suiryuudan no Jutsu (Water Release: Water Dragon Bullet Technique)
Rank: B
Range: Close - Mid (0 - 10)
Type of Jutsu: Ninjutsu
Users: Suiton Users
Element Affinity: Suiton
Training Link: -

Description: User performs 42 hand signs to create a power water dragon made out of water, casting it at the opponent with a powerful blast. This blast is powerful enough to knock someone unconscious if not blocked and is capable of plowing through solid objects.

Weakness: Need a sufficient amount of water in order to perform. Can be countered with another water attack just as powerful. Takes 42 hand signs to perform, thus taking time.

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Name of Jutsu: Goshokuzame (Water Release: Five Feeding Sharks)
Rank: B
Range: Close - Far (0 - 10+)
Type of Jutsu: Ninjutsu
Users: Suiton Users
Element Affinity: Suiton
Training Link: -

Description: The user summons up water chakra before performing the necessary handsigns before slamming one hand on the water's surface. When the user puts their hand on the surface of a body of water, chakra formed as a water shark comes out of each finger and can be used to attack the opponent in five consecutive attacks.

Weakness: Simply get away from the water. Lightning can be used to destroy the sharks. Enough fire can be used to evaporate the sharks. Earth can be used and manipulated to block the sharks, if nearby the earth.






Regular

Name of Jutsu: Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close - Far (0 - 10+)
Type of Jutsu: Ninjutsu
Users: Genin +
Element Affinity: None
Training Link: -

Description: A technique that utilizes a giant Fuuma Shuriken or simple projectiles. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
Sometimes a transformed clone or person can also be hidden beneath the original weapon if performed right.

Weakness: Lack of projectiles to use. Tools can be dodged or deflected in a manner that both are dodged or deflected. Etc.

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Name of Jutsu: Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Range: -
Type of Jutsu: Ninjutsu
Users: Jounin +
Element Affinity: -
Training Link: -

Description: The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
*Elements can also be added into this clone, as explained in various other jutsu listed.

Weakness: Distributes the total amount of chakra the user has, evenly amongst the clones. Depending upon how many clones, this can drop the overall chakra level down quickly. Can be destroyed rather easily upon impact.










Genjutsu


Name of Jutsu: Narakumi no Jutsu (Hell Viewing)
Rank: D
Range: Close (0 - 5)
Type of Jutsu: Genjutsu
Users: Genjutsu users
Element Affinity: -
Training Link: -

Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they see the illusion, playing on that shinobi’s worst fears. The effects of the technique could debilitate a person for some time.

Weakness: Kai release, stop chakra flow then release an even greater flow, cause self pain, and/or have someone cause you pain from the outside. Some Doujutsu, like the Sharingan, and other techs can see through genjutsu and make it useless.

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Name of Jutsu: Kai (Release)
Rank: C
Range: Close - Far (0 - 10+)
Type of Jutsu: Genjutsu
Users: Genjutsu Users
Element Affinity: -
Training Link: -

Description: After forming the needed hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Weakness: Not enough chakra to do this, can only be used twice per battle.

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Name of Jutsu: Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Range: Close - Mid (0 - 10)
Type of Jutsu: Genjutsu
Users: Genjutsu Users
Element Affinity: -
Training Link: -

Description: Upon using the appropriate hand signs, the user contacts the targets senses to where the target believes they are surrounded in complete darkness. While in the darkness, the target will not be able to see any oncoming attack because it negates their sight.

Weakness: Although it negates sight, the other senses are still usable. Besides using Kai release, stop chakra flow then release an even greater flow, cause self pain, and/or have someone cause you pain from the outside; the user can also use the other senses to track the user. Upon landing a blow to the user, the jutsu will end.










Kenjutsu



Name of Jutsu: Quick Sword Technique
Rank: B
Range: Close (0 - 5)
Type of Jutsu: Kenjutsu
Users: Nasamea
Element Affinity: -
Training Link: -

Description: This technique is mainly based on creating an 'illusion' to pysch out the foe by using her speed and Kenjutsu training together. Nasamea could even place a small genjutsu on her katana to make the attack more effective.
When defending, Nasamea will stand still and using her speed she will quickly draw her blade and use it in a variety of ways before suddenly sheathing the blade to make it appear as if it never left the sheath. With this technique she is capable of slashing at the opponent multiple times to cause blood blood, not puncture, and deflect simple projectiles. With the right amount of speed, Nasamea creates the 'illusion' that a barrier is surrounding her. Nasamea usually must stand still for this technique to work right, however through years of training with this technique she is capable of more movement.

Weakness: Technique can be blocked when attacking, if target catches on to just what is happening. Must be in close range to utilize this technique and weapon must be available; preferably sword. Cannot block against Elementals.

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Name of Jutsu: Pulse Blade
Rank: B
Range: Close (0 - 5)
Type of Jutsu: Kenjutsu
Users: Nasamea
Element Affinity: -
Training Link: -

Description: Using her speed and a light grip on her weapon, Nasamea vibrates her hand and arm enough to make the weapon, preferably sword, appear as if it’s bending. Much like someone bouncing a pencil in the air, this is merely an illusion. A genjutsu could be placed on the weapon to enhance the bending illusion, however it is not necessary. If Nasamea were to vibrate her hand enough; it’s hard to tell the exact location of sword due to the bending effect and constant movement. This may make it more of a challenge to dodge and deflect the sword when Nasamea is attacking. During offensive attacks, Nasamea will usually cease the movement and grasp the sword more to attack with more force and grace like any other Kenjutsu attack before starting the illusion yet again.
After momentum is generated, this technique is usually a bit easier to keep up without the hand or arm getting spasms.

Weakness: Constant vibrations without keeping momentum or constant flow can cause spasms to occur in the hand and arm area for at least two posts, depending on how long this technique is used. Due to lightly gripping the sword, if something were to happen before Nasamea had a chance to grasp the sword in time, she could lose her sword.


Last edited by Nasamea on Tue Jan 19, 2010 1:24 am; edited 2 times in total
Marixia
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Nasamea's Jutsu Empty Re: Nasamea's Jutsu

Post by lifeanddeath Tue Feb 16, 2010 3:16 pm

Re approved unless said otherwise,

Still don't see why you did this. Probably just to satisfy your OCD
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Nasamea's Jutsu Empty Re: Nasamea's Jutsu

Post by Marixia Fri Apr 23, 2010 1:44 pm

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