Kazuko's Techniques [Complete]
2 posters
Page 1 of 1
Kazuko's Techniques [Complete]
Note: I have only highlighted weaknesses where necessary. Often, the description itself includes the weaknesses..
Basic Techniques:
Basic Techniques:
- Spoiler:
- Name: Kawarimi no Jutsu [Substitution Technique]
Rank: E.
Range: Mid.
Type: Ninjutsu.
Element: None.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu [Transformation Technique]
Rank: E.
Range: Short.
Type: Ninjutsu.
Element: None.
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu [Clone Technique]
Rank: E.
Range: Short.
Type: Ninjutsu.
Element: None.
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu [Rope Escape Technique]
Rank: E.
Range: Short.
Type: Ninjutsu.
Element: None.
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Kai [Release]
Rank: E-S.
Range: Mid.
Type: Ninjutsu.
Element: None.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu [Body Flicker Technique]
Rank: E-S.
Range: Long.
Type: Ninjutsu.
Element: None.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Name: Jibaku Fuda • Kassei [Exploding Tag • Activate]
Rank: E.
Range: Long.
Type: Ninjutsu
Element: None
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
- Spoiler:
- Name: Kirigakure no Jutsu [Hidden Mist Technique]
Rank: D.
Range: Long.
Type: Ninjutsu.
Element: None.
Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Name: Utsusemi no Jutsu [Empty Cicada Shell Technique]
Rank: D.
Range: Long.
Type: Ninjutsu.
Element: None.
Description: In order to confuse or intimidate opponents and to not disclose their or their companions’ positions, the user projects their voice from all possible directions with this jutsu.
Name: Kuchiyose no Jutsu [Summoning Technique]
Rank: C.
Range: Short.
Type: Ninjutsu.
Element: None.
Requirements: None.
Description: A powerful jutsu, Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. To summon animals, a blood contract must usually be signed and a blood donation is required when performing the technique. This doesn’t apply for any other type of summoning.
Name: Karasu Bunshin no Jutsu [Crow Clone Technique]
Rank: C.
Range: Short/Mid.
Type: Ninjutsu.
Element: None.
Requirements: None.
Description: This technique allows the user to create a clone composed of crows. The clone can disperse into multiple crows, which each still maintain the user’s consciousness. This allows them to speak and react while in crow form. In clone form, the bunshin can perform physical actions and combat and is capable of performing any of the user’s ninjutsu, though no higher than C rank.
Name: Kagura Shingan no Jutsu [Kagura Mind’s Eye]
Rank: C.
Range: Long.
Type: Ninjutsu.
Element: None.
Requirements: None.
Description: Kagura Shingan is a Ninjutsu technique that enables the user to sense chakra. With it active, the user can determine the exact location of an opponent, the size of an approaching unseen force and their chakra capacity. It is possible for an experienced user to locate multiple targets at once, though responding to them is a different matter.
Weakness: Cannot actually 'see' the target, so any visual cues (physical sizes, weaponry etc.) is not detailed.
Name: Kyoumen Shuuja no Jutsu [Mirrored Surface Attacker Technique]
Rank: A.
Range: Long.
Type: Ninjutsu.
Element: None.
Requirements: None.
Description: Kyoumen Shuuja no Jutsu is a Ninjutsu technique which acts as an additional protection for the Gofuu Kekkai Fuuinjutsu. Knowing that the Gofuu Kekkai barrier has a removal weakness, the user employs additional protection. When the four surrounding barrier tags are removed, a doppelganger of the person who removed it will emerge from the surrounding natural elements and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques. It has the same level of resilience, too.
Weakness: The dopplegangers cannot increase their abilities beyond that of the one they copied (who removed the seal).
Name: Shuriken Kage Bunshin no Jutsu [Shuriken Shadow Clone Technique]
Rank: A.
Range: Mid.
Type: Ninjutsu.
Element: None.
Description: Shuriken Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile, commonly a shuriken or kunai. The clones, being corporeal, can do the same damage as regular projectiles, though will disperse if hit once or twice.
Weakness: Above average chakra drain for an A rank technique.
Last edited by ~Fox~ on Fri Jul 31, 2009 3:35 pm; edited 5 times in total
~Fox~- Posts : 20
Join date : 2009-07-24
Age : 35
Location : UK.
Re: Kazuko's Techniques [Complete]
Elemental Ninjutsu Techniques:
- Spoiler:
- Name: Raiton • Kuchibi Kai [Lightning Release • Fuse Release]
Rank: C.
Range: Short.
Type: Ninjutsu.
Element: Raiton [Lightning].
Requirements: None.
Description: This technique is used to escape from, prevent or simply postpone a genjutsu attack. By amplifying the natural bioelectrical current in their body, the user is able to ‘shock’ their brain. This will realign cognitive activity, so if it has been altered by a genjutsu, it will ‘shake off’ the illusion. In some cases, the genjutsu can be too powerful to escape from using this technique, and it can merely postpone the effects before they take hold again later.
Weakness: Not final solution if the illusion is too strong. Danger to user if overused.
Name: Raiton • Asari Shuriken no Jutsu [Lightning Release • Shuriken Fishing Technique]
Rank: C.
Range: Mid.
Type: Ninjutsu.
Element: Raiton [Lightning].
Requirements: None.
Description: The user throws a barrage of shuriken at a target and quickly forms the necessary hand seals. Upon seal completion, the shuriken will crackle and flash with lightning as they tear through the air. Once they are close enough, the user will form a final seal and release the lightning stored in them. This lightning will take the form of strong bolts of electricity that spark from one shuriken to another, creating a ‘clothesline’ of lightning effect. Multiple lines can be created, ultimately formed a web of lightning to damage and stun the target.
Name: Raiton • Shichuu Shibari [Lightning Release • Four Pillar Binding]
Rank: B.
Range: Mid/Long.
Type: Ninjutsu.
Element: Raiton [Lightning].
Requirements: None.
Description: Raiton • Shichuu Shibari is a Ninjutsu technique utilizing the Lightning Element. To utilize this technique, the shinobi will form the needed hand seal. Four large earthen pillars will rise to surround the target summon. Powerful lightning will then be unleashed to damage and stun the target.
Name: Raiton • Gian [Lightning Release • False Darkness]
Rank: B.
Range: Long.
Type: Ninjutsu.
Element: Raiton [Lightning].
Requirements: None.
Description: Raiton • Gian is a Ninjutsu technique utilizing the Lightning Element. After forming the necessary hand seals, the user will unleash a huge, destructive blast of lightning from their mouth. The blast can cause serious physical harm to any subject to it, potentially paralysing them too.
Name: Doton • Moguragakure no Jutsu [Earth Release • Mole Hiding Technique]
Rank: C.
Range: Mid.
Type: Ninjutsu.
Element: Doton [Earth].
Requirements: None.
Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
Name: Kuchiyose • Tsuiga no Jutsu [Summoning • Tracking Fang Technique]
Rank: B.
Range: Long.
Type: Ninjutsu.
Element: Doton [Earth].
Requirements: None.
Description: The user will withdraw a tracking scroll and smear a little donation of blood on it. After forming the needed hand seals, they will slam the scroll onto the ground. This will release the tanuki pack into the earth to follow their excellent sense of smell to track the target(s). This allows the user to track their target(s), even when they aren’t visible. After finding their target the tanuki will emerge from the ground to bite, grab and pin down their target.
Name: Doton • Doryuu Heki [Earth Release • Earth Style Wall]
Rank: B.
Range: Short/Mid.
Type: Ninjutsu.
Element: Doton [Earth].
Requirements: None.
Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large solid earthen wall to defend against incoming attacks.
Name: Doton • Domu [Earth Release • Earth Spear]
Rank: B.
Range: Short.
Type: Ninjutsu.
Element: Doton [Earth].
Requirements: None.
Description: After forming the needed Snake hand seal, the user will harden their body using the Earth Element. This provides greater defense against attack and will also strengthen the user’s arm to increase their striking ability.
Name: Suiton • Mizurappa [Water Release • Violent Water Wave]
Rank: C.
Range: Mid.
Type: Ninjutsu.
Element: Suiton [Water]..
Requirements: None.
Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will blast a powerful jet of water from their mouth at their opponent.
Name: Suiton • Mizu Kawarimi [Water Release • Water Replacement Technique]
Rank: C.
Range: Short.
Type: Ninjutsu.
Element: Suiton [Water]..
Requirements: None.
Description: Mizu Kawarimi is a Ninjutsu technique utilizing the Water Element. It enables the user to freely transform their body into liquid. This form allows the user to avoid taking direct damage from many attacks. The user can reform their body after the attack has passed through them. However, this can only be used up to two times in a single thread.
Weakness: Limited uses per thread.
Name: Suiton • Suika no Jutsu [Water Release • Hydration Technique]
Rank: B.
Range: Short.
Type: Ninjutsu.
Element: Suiton [Water]..
Requirements: None.
Description: Suika no Jutsu is a secret Ninjutsu technique that allows the user to totally transform their body into water. Maintaining this form requires that they keep constantly hydrated. In this form the user can also draw upon and control nearby water by immersing themselves amongst the liquid.
Weakness: Constant hydration required to maintain.
Name: Suiton • Goshokuzame [Water Release • Five Sharks Eating]
Rank: B.
Range: Long.
Type: Ninjutsu.
Element: Suiton [Water]..
Requirements: None.
Description: Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place their hand to the surface of the water. A large shark of condensed water will emerge from each of their fingers to ferociously attack any opponent who is in the water below. These sharks are capable of leaping out of the water to strike a target any drag them down the depths.
Name: Suiton • Suijinheki [Water Release • Water Encampment Wall]
Rank: B.
Range: Short/Mid.
Type: Ninjutsu.
Element: Suiton [Water].
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a huge jet of water from their mouth. This will rise up and expand, so as to act as a strong water barrier from incoming attacks.
Name: Suiton • Baku Suishouha [Water Release • Bursting Water Collision Waves]
Rank: B.
Range: Long.
Type: Ninjutsu.
Element: Suiton [Water].
Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a great mass of water from their gullet. This will then expand into a large volume of water. The user can control the water by riding on top of the waves.
Weakness: Above average chakra drain for a B rank technique.
Name: Suiton • Tsunami no Jutsu [Water Release • Tidal Wave Technique]
Rank: A.
Range: Long.
Type: Ninjutsu.
Element: Suiton [Water]..
Requirements: None.
Description: After forming the needed hand seals, the user will summon a huge (60ft high) tidal wave to come crashing down on a target. If the user creates this without a nearby water source, it takes more chakra but is possible. The current is so fierce that it can rip through most landscape features and will have a similar effect on the bodies caught within it. Due to the tsunami’s size and speed, it is very difficult to escape this technique.
Weakness: Above average chakra drain for an A rank technique.
- Spoiler:
- Name: Dai Henge [Great Transformation]
Rank: D.
Range: Short.
Type: Fuuinjutsu.
Element: None.
Description: By placing a complex seal on themselves or another object, the user is able to transform the sealed being in much the same fashion that the Henge no Jutsu does. The main difference to this is that this jutsu is able to last for very long periods of time, and the recipient of its effects actually takes on the physical form of their transformation rather than the mere illusion created by Henge no Jutsu. Their body will transform to fit the target appearance’s size, weight and physical ability. However, these characteristics can only be increased or decreased to a maximum of 20% of the user’s.
Name: Gofuu Kekkai [Five Seal Barrier]
Rank: C.
Range: Long.
Type: Fuuinjutsu.
Element: None.
Description: Gofuu Kekkai is a Fuuinjutsu technique utilized by Kazuko for the Wasuremono. The five "kin" (prohibition) seals act together to form a barrier to the entrance of their numerous headquarters. The sealed area itself is marked with one tag, and four other tags are located within a few hundred meters of each other. To remove the barrier, all five tags must be removed at the same moment. The barrier will resist all attempts to break it other than removing the tags.
Knowing that the barrier has this weakness, Kazuko added a further protection, in Kyoumen Shuuja no Jutsu. When the four surrounding tags are removed, a doppelganger of the person who removed it will emerge from the ground and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques.
Weakness: The dopplegangers cannot increase their abilities beyond that of the one they copied (who removed the seal).
Name: Kaiinjutsu • Nokeru Chouin [Unsealing Technique • Remove Seal]
Rank: C-S.
Range: Short.
Type: Fuuinjutsu.
Element: None.
Description: This technique is used to remove any seal, using the same amount of chakra to remove a seal as it took to place it. Unfortunately, each shinobi with this technique is only able to remove five seals per day.
Weakness: Limited uses per day.
Name: Fuuinjutsu • Sumitsuki [Sealing Technique • Black Seal]
Rank: B.
Range: Short.
Type: Fuuinjutsu.
Element: None.
Description: The user forms the correct hand seals and touches the foe with either hand. Upon contact, the seal is placed on their body (this can also be done with a tag, which must be activated after being placed on the target). The black seal technique, when placed as an ugly tattoo on an individual, will slowly separate the person's personality into two parts. One part being their more inhibitive side and the other part being the opposite. Eventually, the less inhibited side will begin to take over and then eventually become the totally dominant personality. This will make them behave rashly and without thinking.
Weakness: Will take at least 30 minutes to take effect.
Name: Fuuinjutsu • Suji Shibari [Sealing Technique • Muscle Bind]
Rank: A.
Range: Short.
Type: Fuuinjutsu.
Element: None.
Description: The user forms the correct hand seals and the kanji ‘restrict’ appears on each of their fingers, surrounded by a pale yellow aura. Upon striking the foe, the seal is placed on their body (this can also be done with a tag, which must be activated after being placed on the target). Once applied, the seal releases an electrical current, which causes considerable pain, but more significantly restricts muscle movement to an absolute minimum, making all physical actions extremely slow and strained, as if the target were tightly bound.
Weakness: Short range.
Name: Fuuinjutsu • Jigen Kekkai [Sealing Technique • Dimension Seal]
Rank: A.
Range: Long.
Type: Fuuinjutsu.
Element: None.
Description: This ninjutsu summons a barrier that blocks the use of any other summonings. To start, the user forms ten handseals, creating a seal on the ground that is the kanji for 'forbid'. At this point, the barrier is erected. It covers a half-mile in all directions, and only has a one-time chakra cost. It does not continuously drain the user's chakra. The barrier is intangible and invisible, and lasts for duration of eight posts. Anyone in the barrier that tries to summon a animal, boss summon, object, or anything else will waste all the chakra that is normally used for the technique. The chakra cost for the barrier is surprisingly low for an A-rank; the whole jutsu only costs the equivalent of using Kuchiyose no Jutsu.
Weakness: Blocks own or allied summons too.
Name: Hijutsu • Kinjitou Eisei [Secret Technique • Eternity Pyramid]
Rank: S.
Range: Mid.
Type: Fuuinjutsu.
Element: None.
Description: This powerful defensive seal was developed by ex-Takigakure kunoichi Kazuko. After forming the appropriate set of hand seals, she will place her hands flat on the ground. Instantly, thin lines of pale blue energy extend outward from her palms along the ground to form a triangular seal. A moment later, when they have reached twenty metres in length, the lines rush to meet each other high above the kunoichi. When they connect, the three dimensional pyramid of energy shines light blue for a moment, before the connecting lines are all that is visible. This whole process, from start to finish, takes a mere seconds or two. This is a barrier technique, one that is both impenetrable and inescapable. Only the user can dispel the technique – either by choice or if they lose consciousness. Neither physical nor chakra-based attacks will harm the prism, but this also means that the user cannot escape without releasing the technique and thus the defence. This has two applications – the first, to defend against powerful attacks. The second, to imprison an opponent and force them into deadly combat. In both scenarios, it is a last-ditch defence because of the great deal of chakra it uses. Additionally, in the latter scenario, it is a dangerous choice to make – simply forcing that situation upon an opponent puts the user at a chakra disadvantage.
Weakness: Above.
~Fox~- Posts : 20
Join date : 2009-07-24
Age : 35
Location : UK.
Re: Kazuko's Techniques [Complete]
Completed. Note I have only highlighted weaknesses where necessary. Often, the description itself includes the weaknesses.
~Fox~- Posts : 20
Join date : 2009-07-24
Age : 35
Location : UK.
Similar topics
» Gen's Techniques
» Michael's techniques
» Tsurugi ( techniques subject to change as rank improves)
» Three of the Fallen [Complete]
» Taihaku (complete)
» Michael's techniques
» Tsurugi ( techniques subject to change as rank improves)
» Three of the Fallen [Complete]
» Taihaku (complete)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Oct 29, 2014 4:04 pm by lifeanddeath
» poopy
Fri May 23, 2014 12:52 am by Uchiha
» nice topic
Fri Sep 30, 2011 11:42 pm by Riku Shikyo
» blanket
Fri Sep 30, 2011 11:41 pm by Riku Shikyo
» tramadol hydrochloride dose
Tue Aug 02, 2011 6:28 pm by Guest